Human IT - tidskrift för studier av IT ur ett humanvetenskapligt perspektiv

ITH - Centrum för studier av IT ur ett humanvetenskapligt perspektiv och
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vid Högskolan i Borås

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Lars-Erik Berg
Aspects of Identification in Computer Gaming

Affiliation: University College of Skövde
 

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Keywords: action, computer games, anticipatory identification, identity, meaning, psychology

Abstract: This article relates computer gaming to the social psychology of identity, focusing the notion that identity construction has a reflected character not only in virtual reality but also in real life. This gives a tight correspondence between the two, although the screen construction of identity goes on in greater independence of real other persons. Gaming has the trait that it contracts several events at one point in space and time. This provides for two extremes of identification: functional and existential identification, which are tightly coupled in gaming, but also for the element of meaning creation in gaming, where the step from concrete action to mental act is short, as well as for the processes of anticipatory identification that are found in it. This gives a high emotional intensity to it. The analysis is based on a theoretical sketch of stages in the act, building on the work of G. H. Mead.  

The article may be referenced as
Berg, Lars-Erik.
Aspects of Identification in Computer Gaming. Human IT 9.3 (2008): 3761. <http://www.hb.se/bhs/ith/3-9/leb.pdf>

Högskolan i Borås
Human IT / ITH
501 90 Borås
Tfn. 033-435 44 21 (redaktör)
Fax. 033-435 40 05
E-post. human.it@hb.se
ISSN 1402-150X
 

Publicerad: 2008-09-19
Senast uppdaterad: 2008-10-06
Veronica Johansson

University College of Borås
Human IT / ITH
SE-501 90 Borås, Sweden
Phone. +46 33 435 44 21(editor)
Fax. +46 33 435 40 05
E-mail. human.it@hb.se
ISSN  1402-150X
 
Published with support from
University College of Borås and
Nordic board for periodicals in the
humanities and social sciences