Human IT - tidskrift för studier av IT ur ett humanvetenskapligt perspektiv

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vid Högskolan i Borås

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Editorial: Towards a Digital Humanities Base

Computers and the Humanities passed away about a year ago. The journal’s final issue (#38.4) marks the closure of an impressive and immensely important forum in the development of humanities computing, spanning almost four decades. Browsing through its tables of contents gives you a fair idea of the tremendous width, depth and growth of this cross-disciplinary field over the years. Joseph Raben and the other editors of Computers and the Humanities have significantly shaped this field, along with its journal ‘sibling’ Literary and Linguistic Computing and their respective affiliations, ACH (The Association for Computers and the Humanities) and ALLC (The Association for Literary and Linguistic Computing).

Interestingly, the closing down of the journal seemed to trigger the immediate need for an heir (which makes you wonder as to the rationale of the closing decision in the first place), and quite soon the birth of a new journal was announced: Digital Humanities Quarterly (DHQ), its first issue being scheduled for release in March 2006. The launching of DHQ is timely and symptomatic for at least three reasons. Firstly, its prompted launch suggests the vitality of the field and the continuing need for publishing arenas, where Human IT hopes to make at least a Nordic mark. Secondly, the decision to launch DHQ as a peer reviewed open access journal is a response to the vital international ‘open’ movement, to which Human IT has committed itself since 1997. Thirdly, the very name of the new journal reflects a current trend to designate this scholarly field as ‘digital humanities’ (rather than, say, ‘humanities computing’). Note for instance how Blackwell’s publication last year of the 600-page and perhaps most impressive scholarly anthology of the field for years was entitled A Companion to Digital Humanities

If digital humanities has come to be a recognised field historically and internationally, with fairly established communities, journals and conferences, its position in Sweden has been less clear and its acting members relatively few and much more loosely organised than is the case internationally (this was by the way the propelling force to launch Human IT in the first place). As an amending initative, a national conference for digital humanities, Digitala Dimensioner (Digital Dimensions), was organised in Uppsala in 2003, its perhaps chief objective being to bring Swedish digital humanities scholars together. Several of its papers and presentations were published and reported in Human IT #6.4. Two years later, 17-18 January 2005, a sequel was organised by HumLab at the university of Umeå in the scenic north of Sweden (and a third conference is scheduled for 2007 at Blekinge Institute of Technology in southern Sweden). Den teknologiska texturen (The Technological Texture) was a well attended and equally well organised two-day conference in the inspiring digital humanities laboratory facilities of HumLab, and the present Human IT issue is proud to include two lengthy articles that stem from presentations at this conference, both of which have been subjected to subsequent peer review and are published in the refereed section of the journal.  

Lena Karlsson, firstly, reports from her large investigation of diary bloggers, where she for years has observed, surveyed and interviewed a large numbers of bloggers of mainly Chinese descent in the US and Australia. Drawing on the sociological school of genre theory (rather than the linguistic or literary schools), she aims at an understanding of the social role of diary weblogs, how readers engage with the blog and how they seem to conceive of the genre. Karlsson particularly highlights the relation between its writers and readers, the function of the diary weblog vis-à-vis the offline diary or the other blog genres, and the characteristics of its audiences and producers. I write ‘audience’ and ‘producers’ here, because in searching for the genre and media affiliations of the diary weblog, Karlsson points to similarities between its logic and that of the TV soap. One further notes her observation that the diary weblog does not at all exhibit the much spoken-of interactivity to the degree that blog theory generally and almost by compulsion attributes to blogs. The weblog diary is a hybrid genre, she concludes, rather than a remediated or emerging one. 

Eva Kingsepp’s article, secondly, bears some affinity to Karlsson’s in that it discusses remediation and users’ engagement with digital genres. It also continues what has come to be a prominent theme in Human IT: digital game studies. In brief, Kingsepp looks at computer and video World War II games, and in particular the crucial issues of immersion, simulation and representation, where the fresh concept of ‘immersive historicity’ is central to her discussion. The games enable users to reenact history while being able to change its outcome. Kingsepp picks up a couple of threads from Bolter and Grusin’s book on remediation to spin a fascinating web around WWII games, noting for instance how sound signs are used to create immediacy. She also suggests Baudrillard’s concepts of hyperreality and simulacra as analytical tools in WWII game studies, as these games display simulations that do not represent an artefactual reality but rather a mythological conception of reality. At the conference presentation, someone in the audience suggested that the users of these games will end up with a twisted sense of history as a result of the set of potential variants, one as ‘real’ or plausible as the other. Personally, I would hesitate to ascribe such an automatical ahistoricity to users. On the contrary, the games might trigger users to get acquainted with “the real” history and to find out what indeed happened during WWII.  

This issue is also happy to include a third article, by Dong-Hee Shin, on the implementation of broadband public networks in the US. Using theories and concepts from the SCOT tradition (Social Construction of Technology), as formed by Wiebe Bijker and others, Shin focuses on how the implementation was perceived and framed by users, agents and relevant stakeholders. Who gets to decide and have a say in this kind of major changes in the technological infrastructural landscape, and how do the different actors’ perspectives and preferences match one another? SCOT studies have so far rarely looked at ICT artefacts, and this article attempts to contribute to SCOT empirically while also discussing its theoretical underpinnings from a critical point of view. 

Let me for the remainder of this editorial provide an overview of the rest of the Umeå conference (web site at <http://www2.humlab.umu.se/TT2005/default.htm>).

The idea was to bring junior and senior digital humanities researchers together in a non-intimidating setting, and this was certainly accomplished. Several of the presenters were quite young researchers, while senior researchers provided subsequent discussions, chats and networking in an amicable and constructive manner. The programme and events were varied both content-wise and format-wise, with e.g. art events breaking up the more traditional offers. Not least appreciated was an occasion where both students and researchers at HumLab presented posters and project demos, and where the conference attendants were given the opportunity to stroll between, interact with and play with recent technology stations. The sight of an elderly humanities professor turning to an eager 10 year old kid in front of a haptic interface reinforces the observation that we would do well to find more ways to technological insights by engaging and indeed playing with the technology. 

A handful of widely acclaimed international scholars in digital humanities were invited to the conference. Jay Bolter (Georgia Institute of Technology) presented a talk that continued his excellent 2003 paper on theory and practice in new media studies, and called for a more thorough technical understanding, beyond the mass media understanding, of new media. The key, Bolter claimed, is to focus on the materiality of new media and to lay a firmer ground for materiality studies while avoiding the obvious essentialistic or deterministic traps. Jeffrey Schnapp (Stanford University) suggested that the humanities maintain its interpretive, critical scholarship and bring it to ICT studies to complement the retrieval and infrastructural scholarship so far dominant within digital scholarship. I think this strikes a cord with John Unsworth’s comment in his 2005 Lyman Award talk that a hallmark of humanistic research is that it opens up and explores problems rather than supplies definitive solutions to them, and with Bolter’s 2003 distinction between pragmatic and critical theory. Schnapp further noted that institutions such as HumLab (both the one in Umeå and the one with the same name at Stanford) can help dissolve the unfortunate distinction between applied and theoretical research. Henry Jenkins’ (Massachusetts Institute of Technology) humorous and catchy talk was a sample from his forthcoming book on media convergence. “You can’t just think of and discuss digital media,” Jenkins noted, “but need to think of them and traditional media together, in convergence.” This will help avoiding what Jenkins called the black box fallacy – the idea that all media will amalgamate into one box. Convergence will rather be an interplay between older and new media: a process, not a product. Further, I appreciated Jenkins’ observation that where films produce stories while TV produces persons and characters, cross-media produce worlds and settings. At the end of the conference, Jenkins engaged in a debate with Espen Aarseth (IT University of Copenhagen) on computer game studies. The debate was recorded by the organisers and can still be streamed at <http://www2.humlab.umu.se/events/arkiv/streamat.htm>. As we’re talking about digital humanities, I noted Jenkins’ comment that American film studies have suffered from too much distance from the production world and fan world of films. This is partly the result of a deliberate detachment on the behalf of scholarly film studies in an effort to attain academic status by imitating literary and art scholarship. Computer game studies are thus warned, if I read Jenkins correctly. 

The majority of the presenters were Swedish. Patrik Svensson, head of HumLab and the conference, opened up the events by addressing the rather marginal position digital humanities has in Sweden. Students are e.g. seldom given the chance to play an active role in the creative processes when implementing ICT in education, but are seen as mere recipients. Similarly, ICT units at universities are regarded as little more than service units, while Svensson suggested they be more integrated in R&D. ICT itself, finally, should be regarded not as mere tools but as research objects in themselves to a much higher degree than is currently the case. Magnus Bergquist (Göteborg University) presented his research on open source culture (including open access and creative commons) and concentrated his talk both on the historical roots of open source culture and on how the public sector increasingly has come to embrace it. Helena Francke (UC of Borås) gave us equal amounts of empirical and theoretical observations from her ongoing dissertation work that includes looking at open access journals, their structure, texture and architecture. She made valuable distinctions between information architecture and document architecture, as well as a clever suggestion that layout is part structure and part texture. Erik Stolterman (Umeå University) talked about philosophical aspects of technology. Referring to Virilio’s famous statement that every technology carries its own disaster, Stolterman discussed the hidden rationalities in technologies, be they conceived as deterministic or socially constructed. 

Compared to the 2003 conference in Uppsala, this was a considerably more international event. A significant proportion of the attendants were from abroad, all the talks and discussions were in English, and a definite majority of the comments, questions and follow-ups after the presentations were made by the foreign guests, making the perspectives and comparisons international rather than national. Perhaps the young Swedish audience was, after all, somewhat intimidated by the presence of the invited guests. While I certainly appreciate the benefits of inviting names such as Bolter and Jenkins and having the Swedish scholars engage with them in discussions, questions and chats, one could not help observing how the national perspective thereby was put in the background. Considering the origins and stated purposes of the conference, this was a little unfortunate. All in all however, this was a pleasant conference with several thought-through talks and comments. Many thanks are due to HumLab and its indefatigable head, Patrik Svensson, for the successful conference and for their impressive efforts to push digital humanities ahead in Sweden. Despite Svensson’s somewhat gloomy but probably correct assertion of the current state of Swedish digital humanities, there were clear indications of increasing depth and breadth at the conference, and reasons to be quite cheerful in anticipation of the follow-up conference in 2007. In the meantime, we will always have Human IT.

Borås in February 2006
Mats Dahlström

References

Bolter, Jay David (2003). “Theory and Practice in New Media Studies.” Digital Media Revisited: Theoretical and Conceptual Innovation in Digital Domains. Ed. Gunnar Liestøl, Andrew Morrison & Terje Rasmussen. 15–33. 
Bolter, Jay David & Richard Grusin (1999). Remediation: Understanding New Media. Cambridge, MA: MIT Press. 
Jenkins, Henry (forthcoming). Convergence Culture: Where Old and New Media Collide. New York University Press. Scheduled for release August 2006.
Unsworth, John (2005). New Methods for Humanities Research. National Humanities Center. Webcast talk at the Richard W. Lyman Award Reception. <http://www.nhc.rtp.nc.us/newsrel2005/prunsworthwebcast.htm>

 

Högskolan i Borås
Human IT / ITH
501 90 Borås
Tfn. 033-435 44 21 (redaktör)
Fax. 033-435 40 05
E-post. human.it@hb.se
ISSN 1402-151X
 

Publicerad: 2005-09-08
Senast uppdaterad: 2008-02-14
Jonas Söderholm

University College of Borås
Human IT / ITH
SE-501 90 Borås, Sweden
Phone. +46 33 435 44 21 (editor)
Fax. +46 33 435 40 05
E-mail. human.it@hb.se
ISSN  1402-151X
 
Published with support from
University College of Borås and
Nordic board for periodicals in the
humanities and social sciences